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Cook content to run in SkyReal

After modifying the simulation content in Unreal editor, it is mandatory to cook the simulation content to generate a SkyReal simulation map. You must save all your project before cooking.

There are three solutions to cook content:


The result of this command is located in the Saved\Cooked\WindowsNoEditor\Content directory.

The Simulation directory contains all the files required by SkyReal. Don’t forget to copy video and non-Unreal files to the output directory.