Version: Next

Process

all_v1.11_skyprep_task-creation_process
  • Original process will keep the product tree information and the meshes quality
  • Cleaned process will apply the simplification settings
  • Custom process let you set specific settings manually on every part and product

Custom 001-process#

all_v1.11_skyprep_task-creation_process-custom-half

The custom process needs to extract the product tree from the CAD to let you customize every part and product. It can take a while to load when handling big trees.

Appearence#

  • You can set the display name of every part and product
  • When you select a product you can check the Merge sub-nodes option to merge the product into a single part
  • You can set the visibility property
  • You can override both color and opacity. If you override a property of a part and its parent, the parent property will take over

Rendering#

  • Level of details (LOD) generates decimated versions of meshes that are loaded depending on the visibility distance

  • UV mapping is the method used to unwrap a mesh on a plan. It is commonly used to apply a texture on a mesh, but its sole purpose in SkyPrep is to make Unreal Engine calculate light rays and reflections faster. Hence why, a sphere projection is used by default, as, even though it does not respect proportions, it allows for quick calculations. UV Atlas is a smart unwrapping method which respects proportions (useful to apply textures afterwards), however it is long to 001-process and quite unstable.

  • Simplification level is not implemented yet, you should use Cleaned process to enable mesh simplification

  • Small components allows you to remove all components smaller than the specified diameter

  • Defeaturing allows you to remove holes, screws and small parts contained in a cylinder defined by "Max feature diameter" and "Max feature depth"

Behaviour#

As in the import options you can set the kind of object but for each part this time.

see tools and environments.

Physics#

  • Physical state allows you to set the default physical parameters of the parts.
    • not physicalized: physics is not simulated on this part (no collision, no gravity ...)
    • physicalized auto: physics is simulated and the part is frozen (the part will not move but can be grabbed and will collide with others)
    • physicalized movable: physics is simulated and the part is subject to gravity and collision with other parts
  • Collision definition defines if the collision mesh is calculated. If None is selected, there will be no collisions (and physics will be unusable)