Experience Customization
Sometime you need more than a simple static conversion from CAD to Skyreal VR. You could need to change some parts location, add photorealistic materials, import other meshes, create animations...
To meet this need we offer the possibility to conserve the Unreal Engine project map to edit it after the preparation.
Here is a demonstration map to give blueprint examples and ideas to improve your simulations.
Table of content:
- Getting started with Unreal Engine
- Add parts
- Edit parts
- Add view point
- Add environment
- Add tool
- Add picture/video
- Add animations
- Kinematic mechanism
- Complex collision
- Merge experiences
- Datasmith import
- Point Cloud import
- Skyreal VR Controller
- Events
- Skyreal VR SDK
- Cook to run in Skyreal VR
- Skyreal VR Plugin
- Bracelet widget