Cook content to run in SkyReal

After modifying the simulation content in Unreal editor, it is mandatory to cook the simulation content to generate a SkyReal simulation map. You must save all your project before cooking.

There are two solutions to cook content:

  • By command line: Cook command line
  • By interface: File/Project/Cook content for windows


The result of this command is located in the Saved\Cooked\WindowsNoEditor\Content directory.

The Simulation directory contains all the files required by SkyReal. Don’t forget to copy video and non-Unreal files to the output directory.