Cook content to run in SkyReal
After modifying the simulation content in Unreal editor, it is mandatory to cook the simulation content to generate a SkyReal simulation map. You must save all your project before cooking.
There are three solutions to cook content:
- From command line: Cook command line
- From SkyReal Plugin: plugin documentation
- From interface: File/Project/Cook content for windows
The result of this command is located in the
Simulation directory contains all the files required by SkyReal. Don’t forget to copy video and non-Unreal files to the output directory.