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Version: v1.17

Auto Spawnable Blueprints

Auto spawnable blueprint actors are used with extension system to automatically create actor from a given context. Most of the time, it will be used to add a Desktop only or a VR only behaviour without taking care of the current VR state of Skyreal VR.

How to declare an AutoSpawnable actor

To decalre an AutoSpawnableActor:

  • create an extension plugin
  • In the RegisterableAssets directory, create a new data asset that inherits from SkrAutoSpawnableActorDescription.
  • In the Spawning context field of the description, add one of the context described bellow
  • In the ActorClassToSpawn field of the description, click on the "+" button to create a blueprint that inherits from Actor in a different directory (RegisterableAssets should only be used to save DataAsset).

Available spawning context

Context nameDefinition
BeginPlaySpawn context for actors you want spawned when world is created (works outside Skyreal VR, even in the loading screen)
VRSpawn context for actors you want spawned when VR is activated and destroyed when VR is disabled
DesktopSpawn context for actors you want spawned when VR is disabled and destroyed when VR is activated