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Version: v1.16

Helpers

SkyReal provide a set of blueprint usefull functionality that is or was missing in Unreal editor.

Files

  • TestFileExist: Check on disk if a file exists
  • TestDirectoryExist: Check on disk if a directory exists
  • TestDirectoryExist: Convert a path into a list of string (for example c:/MyPath/Test/MyFile.txt will be converted into the array { "c:", "MyPath", "Test", "MyFile.txt"}
  • OpenWindowsPhotoViewer: Opens an image with the defaut windows image application.
  • LaunchFileInDefaultExternalApplication: Opens the default application for a given file with custom arguments. It can be usefull to open another executable file during runtime.
  • ExploreFolder: Open windows explorer to a given file location.

Other

  • ContainsInCmd: Determine if the parameter passed in argument is present in the argument of the program and return (if exist) it value.
  • GetActorMeshBox: return the meshes box the the actor not including pivot point.
  • GetCameraTransformToFitToProduct: Get the best camera transform to fit a selection on the screen.
  • GetSelectionCenterOfMass: Returns the center of mass of a set of actors

JSON

SkyReal includes by default the plugin https://github.com/DaClemens/JsonBlueprint Bellow a sample code to create this json:

{
"Even": [ 0, 2, 4 ],
"Odd": [ "one", "three", "five" ],
"Object":
{
"ObjectParam1": true,
"ObjectParam2": true
}
}