Cook content to run in SkyReal
After modifying the simulation content in Unreal editor, it is mandatory to cook the simulation content to generate a SkyReal simulation map. You must save all your project before cooking.
There are three solutions to cook content:
- From command line: Cook command line
- From SkyReal Plugin: plugin documentation
- From interface: File/Project/Cook content for windows
The result of this command is located in the \Saved\Cooked\Windows\Simulation\Content
directory.
The Simulation
directory contains all the files required by SkyReal. Don’t forget to copy video and non-Unreal files to the output directory.